Showing posts with label Made by Will Weaver. Show all posts
Showing posts with label Made by Will Weaver. Show all posts

02 May 2014

...upstream Color Zen

Illustration, eye, zen garden, ROYGBIV
If you think there's only one correct way to spell 'colour' then you'd better step away from the screen about now.

With grammar pedants now stepped away from the screen, I'd like to tell the remaining forward thinkers about a game called Color Zen. Anyone already familiar with this game should step away from the screen about now.

All who remain in front of the screen hear ye: Color Zen is, in equal measures, a beautifully addictive and addictively beautiful optical-art crown bowls pocket chess-for-one acid drop. But before I paint a lacklustre picture with a hundred dulled words - like a transcribed version of that retouched JC on the walls of the Sanctuary of Mercy Church - here are some screen grabs from within the game which (even without any sort of game mechanic attached) would have me entranced any given day of the week, including the hard-to-please Monday.


Looks lovely doesn't it?

The back-of-a-cig-packet aim of play is this: knocking shapes of the same colour into one another causes a wave of colour to flood the screen, absorbing any  other matching coloured shapes as it goes. Each level screen is framed by a coloured border. You complete the level by flooding the screen on your final move with the same colour which matches the border. Got that?

It's like being in control of a zombie apocalypse except instead of decimating a small town by biting, tearing and eviscerating, you spread your rainbow virus using colour, geometry and head skill. To explain all this is like telling you how beautiful the sunrise was this morning over my town, so if you can, download it now on iOS or Android.

On top of it being a thing of aesthetic beauty, its makers, Large Animal Games, have made a superb fist of level design, getting the balance in most parts spot on. And on the occasions where some levels appear easier than others, you're so ensconced in its ambient tone that you're not sure whether you fluked it or were in-the-zone from all the braincolourwashing (you can use that special compound if you like). The UI is simple and tidy, if a little confusing navigating through the Help menu, but you'll never need to visit that as the learn-as-you-play user flow has you up and tapping straight off the (coloured) blocks.

Reading an interview by UIPalette with the developers and designers reveals some insight which I found not only true to making apps and games in general but to 'the creative process' as a whole. Color Zen was the product of one of their Project Days: a creative labs boiler room approach where over 24 hours an idea (which quite brilliantly is decided upon from an initial internal free-pitch) is rapidly developed. No time to over-think things. Solidified focus. Stuff getting done. It came from the desire to do something simple and cool, almost for the sake of doing it. I'm sure there's workaday pot-boiler stuff everyone should be getting on with over at Big Animal Games, but that as a sole focus stifles creativity and it's this, after all, which is the solid fuel of innovation and progress. I bookended the weekly team meeting recently with a classic Charles Eames quote found published within the pages of The Designer Says which I keep on spouting off and have been known to stick to walls as a reminder to everyone with eyes (I should consider a Braille version - and I'm not being facetious). It's this, and it's true:

"My dream is to have people working on useless projects. These have the germ of new concepts."

From play comes work. The whole experience surrounding Color Zen - from the process in which the game was made to the playing of - is a heady source of inspiration. If you've made it this far down the page, regardless whether or not you think I've been creative, the fact that what you're reading right now exists only because I play Color Zen, goes some way to prove a point.

06 March 2014

…digital lion

Smug cat in a car making a lion's roar
Buses can be scary. Once whilst aboard a number 12 I was involuntarily fenced in by a lady three-sheets-to-the-wind trying to offer a lap dance to an indignant fellow behind us whilst 'singing' Blurred Lines in between declarations of how she was the fittest person on the bus.

On another occasion, I saw someone obliviously step out in front of one of Brighton's hybrid buses, nearly get squished, and jump back in understandable surprise.

It's sadly not uncommon that some poor pedestrian is accidentally struck by a bus in Brighton. I've seen it happen myself, by buses which - unlike the quiet hybrids - make big, gruff diesel engine noises that provide our ears with an unconscious audible alert. When one of the quiet ones passes, it comes sometimes with a double-take of recognition. Therefore the thought of a future Brighton with silent lumps of metal rolling around fills one with a sense of brrrrr. So when I read a piece on the future of electric automobile sound design coming out of Sweden, my mind was put both at ease and on edge.

In Street Sounds, Eliza Williams writes in Creative Review on the need for sympathetic sounds to emanate from the future milieu of electric automobiles and the associated potential our cities have in becoming audibly harmonised as a result. However, despite the noble task at hand to make the noise coming from our cars sound like angels brushing their teeth or something, I fear we're looking directly into the customised mobile phone ringtone abyss. With cars being ever-more connected to owners via our handheld devices, it's just one minuscule step away for mankind to personally choose a lion's roar as the sound to pull away from traffic lights by. With the chance to hack/add/customise your car noise, and without sensible regulation, this decade's Crazy Frog will become a terrible reality on the world's A and B roads whilst digital marketeers jizz in their pants at the unfolding viral opportunities.

23 January 2014

…a nice cup of tea.


I struggled with what to call this entry. Tea for four. Teanimation. Four tea. Oh four cup's sake. Tea tea tea tea bang bang, An animated proof of concept logo for Channel 4's now defunct weekend show T4 (admittedly this one may lack the punch of brevity). So I plumped for one which will probably get a high natural search ranking; 'A nice cup of tea'. You could call it cynical, but it's not like I'm selling tea. I'm selling wasted time. And the person who searches 'nice cup of tea' has just bought 15 seconds of it. Who knows, maybe it's just what they're looking for.

29 April 2013

...being kept in The Loop

The Loop special edition, 2013 Pick Me Up
Running a successful newspaper isn't easy. On the spot copy requests, impossible image sourcing, last minute editorial changes, fierce deadlines hanging over your neck. And we should know, having ran a successful rag for 30 minutes one Saturday afternoon within Somerset House as part of the excellent Pick Me Up 2013 graphic arts festival. And when I say ran a successful newspaper, I mean sat down amongst a bunch of kids with pen and ink concentration, spitting out four pages of templated content and having a nice lady print off ten copies (in fantastic monotone tabloid red), from which one they kept and pinned on the wall and another we posted through our neighbour's letterbox for their Sunday morning bulletin.

Nothing like running a successful newspaper, then.

The Loop special edition, 2013 Pick Me Up

The Loop special edition, 2013 Pick Me Up


A big thank you to The Loop folks who let us sit down and join in the fun; essentially like clambering aboard some kid's summer bouncy castle party. It was great to see all these little future Jon Burgermans and Malika Favres going about their creative business. Luckily, judging by how focussed the kids were, our frantic scribing under the pressure of their peerage went unnoticed.

Here's a digital edition. And when I say digital edition, I mean photograph of the front and back of our version of The Loop.

The Loop special edition, 2013 Pick Me Up, by Will Weaver and Kate WhitemanThe Loop special edition, 2013 Pick Me Up, by Will Weaver and Kate Whiteman


22 December 2012

...an RGB Christmas

What is the Yuletide season without a selection tin of biscuits and a copy of the Radio Times? To celebrate, partner in crime Kate suggested we make a fitting tree decoration. Good idea!